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Rpg maker mv time system
Rpg maker mv time system









rpg maker mv time system
  1. #Rpg maker mv time system how to#
  2. #Rpg maker mv time system full#

So yeah, that's what I need but possibly other people would indeed enjoy an actual Persona time calendar script, if anyone's willing to take on the challenge. Different interface colours for the weekend!) (a value of 7 = "Sunday", etc.)Ībility to layer a picture behind it and change that picture based on the day would be awesome! (I'm silly and I like visual appeal. I need a little box of some sort that displays the date variables, and is able to output text according to those variables. However, I still need some way of displaying the time at the top of the screen at all times, and making it change according to those variables. (one for time of the day, one for day of the week, one for day of the month, one for month of the year.)

#Rpg maker mv time system how to#

And I think I know how to make it work without scripts using a looooooong series of event pages and four variables. Now, a script that replicates this system would be AWESOME, but I understand that it would be incredibly complicated. (But that's not a requirement of the script, lol!)

#Rpg maker mv time system full#

The extra icon at the bottom counts down how many days til the full moon, because that's when bosses appear in persona 3. ^ An example of how the time interface looks, showing date and which segment of the day it currently is. Some preset events happen at certain times on certain days. You can choose to go to the dungeon and fight some monsters! You can fight as long as you want, but as soon as you leave the dungeon time jumps to the next segment.

rpg maker mv time system

In the evening segment, different choices are available.

rpg maker mv time system

If you pick a person to talk to or a shop to visit, you see a little scene, possibly gain a stat/item, and then time jumps forward to the evening segment. You can wander around the town as much as you want and time won't progress. The day begins, it's monday the 5th of january: afternoon segment. Instead each day is made up of several segments where you can choose different actions, and time doesn't progress until you pick an action. But what about an abstract time? What about a time management game? What about Persona style?įor those who don't know how the game works, you have a time calendar but it doesn't progress in real time. There's plenty of scripts available if you want a realtime calendar, or to display the time on the player's computer. Kind of an odd request, but one that I think a lot of people would find useful.











Rpg maker mv time system